Course DescriptionStudents will learn C++ and CSharp.net in the context of interacting with and writing code and scripts in a game engine. Students will learn modeling and texturing skills to build simple environments. Using Maya, students will model objects of increasing complexity. After practicing these techniques, they move on to design and build an environment.
NotesIt is recommended that students complete CCPS 109 or CCPS 311, or have equivalent experience in programming (in either a procedural language such as C or an object oriented language such as Java) prior to taking this course.
- Computer Programming for Game Developers : Required Courses